Tutorials

Learn Lumion in 15 minutes

Configure the sun and sky, Apply materials, Add trees, people and cars, Create camera paths, Use effects to enhance your images, Learn to animate objects, Render videos.

What's New in Lumion 7

A walk through of Lumion 7. Get off to a flying start with these great new extended tutorials.

Extended Tutorials

All our in-depth tutorials, ranging from an extensive look at all the new features in the latest Lumion release, to the more detailed specific features and effects.

Case Study: Gastronomic Pub

Learn how to get the most out of Lumion in a case study. In this short course you will learn how to build an exciting visualization of a Gastronomic Pub. In just 9 tutorials you will build a complete scene and learn many tips, tricks and effects. It's the A to Z process of creating great results with Lumion, yourself.

Expand Your Object Library

In this video series you will learn how to track down 2d people, create a face me component in Sketchup, then assign a Billboard Material in Lumion.

In Depth Mass Move Tutorial

Chris Welton has put together a series of 5 tutorials which show you how to build a scene with complex traffic flow like the roundabout below. This technique can be really useful in building large, realistic city traffic scenes in Lumion.

New Lumion 6 Features

Get off to a flying start with Lumion 6 with these great new extended tutorials. They show how to apply some of the features in Lumion 6 to get great results in practice.

New (10 Videos)

An overview of the new functionality found in the latest Lumion release.

Materials: Material Foliage Settings (02:30)

Transform simple shapes into realistic foliage, customized leafy hedges can be made of any shape and size you can imagine. Add creeping ivy (and other climbing plants) along entire surfaces like walls or statues.

See also our Knowledge Base articles:

Materials: Leaves Materials Presets (02:27)

Nine climbing plant presets.

See also our Knowledge Base articles:

Materials: Material Transparency Settings (01:28)

Apply transparency to materials which is ideal for creating curtains with the light streaming through them. You can also show the layout inside your model by looking into it, through transparent walls.
The new waxiness feature uses a technique called subsurface scattering. It works perfectly on materials like marble to create a waxy-looking translucent surface. In typical Lumion style, this feature can be added and adjusted using just a single slider.

See also our Knowledge Base articles:

Materials: Curtains Materials Presets (01:22)

Curtain presets made with the transparency settings.

See also our Knowledge Base articles:

Materials: Material Weathering Settings (02:53)

Until now, making material look weathered or aged required an artist to paint textures by hand. Lumion 7 makes this painstaking process a relic of the past. Now, you can create imperfections, impart authenticity, and age materials with a simple click of the mouse.
Remove the look and feel of computer graphics by adding rust to steel, wear and tear on wood, or dirt and moss on stones. The resulting realism makes materials look like they’ve always been there, adding a depth of authenticity that won’t go unnoticed.

See also our Knowledge Base articles:

Materials: Aged Materials Presets (02:21)

Twenty material presets created with the material weathering settings.

See also our Knowledge Base articles:

Materials: Use Material Favorites (02:16)

The addition to Lumion 7 of a favorites function for materials allows you to save most individual materials that you have tweaked to perfection, making it a simple task to retrieve them and use them again.

Build Mode: Use OpenStreetMap (02:29)

This functionality allows you to directly pick a location anywhere on Earth. Lumion then generates corresponding 3D maps by importing 2D data from the OpenStreetMap database.

See also our Knowledge Base articles:

Build Mode: Add Area Light (02:25)

The new area light and light strip options provide a broad range of exciting possibilities, allowing you to enhance both interiors and exteriors with lights that go beyond the simple spotlight. Within seconds, you can throw in some cove lighting, add warmth to a room with the subtle lighting of a surface, or simulate daylight shining through a window, all to help clients fully step into the world you’ve created.

See also our Knowledge Base articles:

Build Mode: Add Line Light (02:50)

The new area light and light strip options provide a broad range of exciting possibilities, allowing you to enhance both interiors and exteriors with lights that go beyond the simple spotlight. Within seconds, you can throw in some cove lighting, add warmth to a room with the subtle lighting of a surface, or simulate daylight shining through a window, all to help clients fully step into the world you’ve created.

See also our Knowledge Base articles:

Photo Mode: Render And Upload Image (01:20)

Publish image directly via MyLumion.

Photo Mode: Render And Upload Image Set (01:35)

Publish image sets directly via MyLumion.

Movie Mode: Render And Upload To YouTube (01:57)

Simply start a render job, log into your YouTube account, and directly upload the finished movie from within Lumion.

See also our Knowledge Base articles:

The Basics (10 Videos)

These tutorials show you the basics of Lumion. Learn how to move around, import models and create a video. It is essential to watch these tutorials before you start with one of the other tutorials. It is best to watch the tutorials in the order they are listed.

Basics: Using The Built-in Help (01:00)

We placed hints throughout Lumion so that you can quickly see what is what. Watch this tutorial to see how you can view these hints.

Basics: Controlling The Camera (01:51)

This tutorial shows how to navigate the camera in the editor.
Use right mouse button to look around. The [W] and [S] key to move forward and backward. To move left and right use the [A] and [D] key. For moving up and down use [Q] and [E]. Pan the camera by holding the middle mouse button and move the mouse around. You can orbit around a model by placing the target in you camera crosshair, hold [O] and move the mouse around.

See also our Knowledge Base articles:

Basics: Placing Content (01:49)

How to place content from the content library into your scene.

See also our Knowledge Base articles:

Basics: Selecting Items (01:50)

How to select items in your scene.

Basics: Creating A Camera Path (01:09)

Creating a camera path for your video.

See also our Knowledge Base articles:

Basics: Saving Projects (00:40)

Saving a project file to disk.

Basics: Loading Projects (00:51)

Loading a project from disk.

Basics: Changing The Language (00:55)

Lumion is available in many languages. Watch this tutorial to see how you can change the language.

Basics: Settings Menu - Using The Settings Screen (01:07)

This tutorial shows the settings screen of Lumion.

Basics: Settings Menu - Configuring The Editor Resolution (01:07)

Configuring preview resolution. Resolution has a big impact on rendering performance. By reducing the resolution you can get quicker updates of the 3D view.

Basics: Settings Menu - Configuring The Editor Quality (01:05)

Depending on the speed of your computer you might want to scale down the preview quality. By reducing quality you can get quicker updates of the 3D view.

Basics: News And Learning (01:01)

A stream of tips, tricks and news items aimed at helping you get slicker at using Lumion.

Build Mode (66 Videos)

Before you can can create videos you need to create an environment for filming. These tutorials show you all kinds of ways you can create your own world. Import your own models, configure materials and add all kinds of interesting elements to your world. Bring your models to life and make your world look more appealing.

Weather

Build Mode: Configure The Sky (01:04)

Configure the cloudiness and type of clouds.

Build Mode: Set Sun Height And Direction (01:12)

Tutorial on how to change the height direction of the sun in Lumion.

Landscape

Build Mode: Flatten Terrain (00:35)

Quickly flatten the terrain.

See also our Knowledge Base articles:

Build Mode: Load Heightmap (00:39)

Load a heightmap to accurate recreate a real area or use a previously saved heightmap.

See also our Knowledge Base articles:

Build Mode: Save Heightmap (01:30)

When you made elevation changes to the terrain it is possible to save the terrain to a heightmap. This heightmap can be used again in other projects or as a backup for the current terrain.

See also our Knowledge Base articles:

Build Mode: Paint On Terrain (01:54)

Paint on the terrain to change the color of the terrain or change the type of soil. There are multiple terrain presets or you can use your own.

See also our Knowledge Base articles:

Build Mode: Adjusting Terrain Options (01:06)

Additional options for adjusting the look of the landscape.

See also our Knowledge Base articles:

Build Mode: Use Custom Terrain Textures (01:58)

It's possible to use your own terrain textures to customize the terrain to your needs.

See also our Knowledge Base articles:

Build Mode: Adding A Water Plane (01:10)

Use a water plane to fill up a hole in the landscape to create a lake, swimming pool, river etc.

See also our Knowledge Base articles:

Build Mode: Adding An Ocean (01:45)

Create a sea-shore by using the built-in ocean function.

See also our Knowledge Base articles:

Build Mode: Random Flowers And Rocks (01:28)

When the grass function is enabled you can place randomly scattered rocks and small plants on the landscape.

See also our Knowledge Base articles:

Build Mode: Edit OpenStreetMap (02:18)

This tutorial will show you how to make changes to OpenStreetMap. For example how to set the height of a building, add roads or areas.

See also our Knowledge Base articles:

Objects

Build Mode: Add Ambient Sound Object (02:13)

Bring your scenes to live with ambient sounds.

Build Mode: Add Fire Effect Object (01:45)

Use special effects from the content library to add fire.

Build Mode: Add Smoke Effect Object (01:14)

Use special effects from the content library to add smoke.

Build Mode: Add Fog Effect Object (01:35)

Use special effects from the content library to add fog objects.

Build Mode: Add Falling Leaves Effect Object (01:46)

Use special effects from the content library to add falling leaves. This feature is useful to give the scene an autumn feeling.

Build Mode: Add Spotlights (01:38)

Use 'Lights and special objects' from the content library to add spotlights to your scene.

See also our Knowledge Base articles:

Build Mode: Spotlight Additional Settings (01:39)

Configure the look of a spotlight. Set the color, brightness and cone angle etc.

See also our Knowledge Base articles:

Build Mode: Spotlight Night Activation Settings (02:09)

Enable night activation for spotlights to turn lights on when it gets dark. It is also possible to set it to random so the lights will turn on with different offsets.

See also our Knowledge Base articles:

Build Mode: Spotlight Shadow Quality Settings (02:06)

Spotlights shadows can slow down things if you place a lot of them. By configuring the shadow quality you can speed things up.

See also our Knowledge Base articles:

Build Mode: Targeting Lights (01:54)

Use the target function of lights to point spotlights at a specific location.

See also our Knowledge Base articles:

Build Mode: Add Clipping Plane (01:44)

Go to 'Lights and utilities' from the content library to add a clipping plane. The clipping plane object represents a plane for visibly clipping away geometry in your scene.

See also our Knowledge Base articles:

Build Mode: Add Reflection Control Sphere (02:03)

For simple reflections, a cubic reflection map is used. You can manually set the position in which the images for this reflection map are rendered.

See also our Knowledge Base articles:

Build Mode: Add Simple Text Objects (01:46)

Place text objects in your scene.

Build Mode: Updating Model Geometry Imported Item (02:29)

A model can change after you've already finished building a Lumion scene. Fortunately Lumion can easily update your model with the latest changes, leaving the materials and your scene intact.

See also our Knowledge Base articles:

Build Mode: Replacing Model Geometry Imported Item (01:27)

When the latest version of a model is saved to a new file Lumion can easily update your model with the latest changes, leaving the materials and your scene intact. In this tutorial we will update the model from a new file. Hold [Alt] before clicking the reload button to open the file dialogue window. Browse to the new file you want to use to update/replace the model.

See also our Knowledge Base articles:

Build Mode: Using Layers (02:24)

Manage your scene. Layers are great to hide and show parts of your scene. You can even use them to get better performance while editing.

See also our Knowledge Base articles:

Build Mode: Search Function In Content Library (01:33)

You can now search within every object category of your objects library. The function is currently available in English only.

See also our Knowledge Base articles:

Build Mode: Add Objects To Favorites (01:27)

Add objects that are used a lot to your favorites. So you can find them easily in the content library.

Build Mode: Mass Placement (02:08)

Multiple placement of objects. Mass placement can be used for all objects, making it fast and easy to place traffic on a road, create a forest, garden or a crowd of people.

Build Mode: Place 10 Copies Of Current Item (01:13)

Add ten copies of the current selected item.

Build Mode: Move, Rotate And Scale Items (01:26)

Relocate already present items to other places in your scene. Change the orientation and resize the model.

See also our Knowledge Base articles:

Build Mode: 'Filter' Object Selection (Move Mode) (01:37)

Flexible object selection in 'Move Mode' by using filters.

Build Mode: Deleting Items (00:42)

Deleting items from your scene.

Object Properties

Build Mode: Editing Object Properties (01:51)

How to edit object properties in place mode. In move mode you must use the pencil icon to edit object properties.

See also our Knowledge Base articles:

Build Mode: Editing Tree Properties (00:57)

Edit the tree properties. Change the color of the foliage or set the transparency of the tree.

See also our Knowledge Base articles:

Build Mode: Editing Car Properties (01:51)

Edit car properties. Change the color of the vehicle, lights, enable/disable driver and (possible) other passengers for the car.

See also our Knowledge Base articles:

Build Mode: Toggle People In Vehicles (01:46)

You can enable/disbale drivers and possible passengers for almost any vehicle model.

Build Mode: Editing Character Properties (01:02)

Edit the character model properties. Turn any 3d animated character model into a black or white silhouette.

See also our Knowledge Base articles:

Build Mode: Editing Light Properties (01:23)

Edit light properties. Adjust the color, brightness, night activation etc.

Context Menu

Build Mode: Select Similair Items (01:25)

Select all the indentical items in your scene as selected by using the context menu.

Build Mode: Select All Items From Similiar Category (01:00)

Use the context menu to select all items in your scene from the same object category as your selected item.

Build Mode: Replace Selected Objects With Library Selection (01:55)

Replace all objects in your selection with the current selected library object by using the context menu.

Build Mode: Randomizing Item Position (00:59)

Randomize the position of the selected objects by using the context menu.

Build Mode: Randomizing Item Orientation (01:07)

Randomize the orientation of the selected objects by using the context menu.

Build Mode: Randomizing Item Orientation And Scale (01:25)

Randomize the orientation and scale (by 10%, 20% or 30%) of the selected objects by using the context menu.

Build Mode: Reset Size And Rotation (00:44)

Use the context menu to reset the size and orientation to the initial values.

Build Mode: Evenly Spacing Items (01:28)

Evenly space items in your selection by using the context menu.

Build Mode: Align Item Positions (01:30)

Use the context menu to align the position of your selection.

See also our Knowledge Base articles:

Build Mode: Place On Ground (01:58)

Use the context menu to move items vertically to the ground.

Build Mode: Align Item Orientations (01:09)

Align the orientation of your selection by using the context menu.

Build Mode: Align Height (00:47)

Use the context menu to align the height of your selection.

See also our Knowledge Base articles:

Build Mode: Locking Item Positions (01:27)

Lock the position of items by using the context menu. Those items can't be moved by accident. Unlock the position again in the context menu if you want to reposition those objects.

See also our Knowledge Base articles:

Build Mode: Node Replacement For Trees (02:16)

Replace 'nodes' with the current selected tree by using the context menu.
In Revit create and align the position of your nodes to the trees in your project. Export those nodes as FBX. Import the FBX into your Lumion scene and align the position with rest of your project. This feature also works with SketchUp and 3DS Max. Even though we don't officially support this feature for other 3D programs it might still work if they are able to export to FBX.

See also our Knowledge Base articles:

Build Mode: Node Replacement For Lights (02:24)

Replace 'nodes' with the current selected light by using the context menu.
In Revit create and align the position of your nodes to the trees in your project. Export those nodes as FBX. Import the FBX into your Lumion scene and align the position with rest of your project. This feature also works with SketchUp and 3DS Max. Even though we don't officially support this feature for other 3D programs it might still work if they are able to export to FBX.

See also our Knowledge Base articles:

Build Mode: Mark Imported Model As Terrain (02:11)

Use the context menu to mark an imported model as terrain. This will make the imported model behave more like the native Lumion terrain. Moving multiple objects and ALT-copying multiple models will also follow the contours of the imported model. Setting the height of the camera in movie and panorama mode will now also use the imported model.

See also our Knowledge Base articles:

Materials (23 Videos)

The following tutorials focus on configuring materials. With the material library you can quickly apply materials to your model. There are even some special materials available to merge your model with the terrain or you can create waterfalls. Watch the tutorials to find out what is possible

Materials: Assigning Materials (02:39)

Assign materials to your imported objects.

Materials: Using The Standard Material (02:03)

Use the standard material as a way to apply your own textures. Lumion can generate a normalmap derived from the colormap.

See also our Knowledge Base articles:

Materials: Adjusting Materials (02:02)

Modify the basic properties of material like colorization, reflectivity, gloss, bump and scale.

See also our Knowledge Base articles:

Materials: Additional Material Properties - Settings (02:04)

Change the emissiveness, saturation and specular strength. Set the amount of 'flicker reduction' to remove the flickering that can occur when multiple surfaces nearly occupy the same space.
It's also possible to use the colormap alpha channel as a reflectivity mask, clipping mask or emissiveness mask.

See also our Knowledge Base articles:

Materials: Additional Material Properties - Position (01:16)

Change the position of a material.

See also our Knowledge Base articles:

Materials: Additional Material Properties - Orientation (01:22)

Change the orientation of a material.

See also our Knowledge Base articles:

Materials: Copy-Paste Values Additional Material Properties (01:29)

Copy-paste any of the additional material properties.

Materials: Copy-Paste Colors From Other Software (01:18)

The color picker in Lumion allows you to copy paste ([Ctrl] + [V]) values from other programs. The color needs to be in hexidecimal color code like 0a4f35.

See also our Knowledge Base articles:

Materials: Cancelling Material Changes (01:54)

Roll back material changes and cancel your latest modifications.

Materials: Removing Assigned Materials (01:15)

Reverting back to the imported materials.

Materials: Save Material Set (00:51)

Save material sets from a particular model so that you can reuse them later, create a backup of your materials or to have multiple material setups for your model.

See also our Knowledge Base articles:

Materials: The 'Basic' Glass Material (01:47)

Using and configuring the glass material.

See also our Knowledge Base articles:

Materials: The PureGlass® Material (02:13)

The PureGlass® technology gives you access to transparent, translucent of frosted glass that looks more compelling and realistic than ever.

See also our Knowledge Base articles:

Materials: PureGlass® Presets (02:14)

Advanced Glass materials created using Lumion Pro's own PureGlass® technology.

See also our Knowledge Base articles:

Materials: Hide Surfaces (01:00)

This materials will hide surfaces. An easy and quick way to hide surfaces from an imported model that isn't needed in your Lumion scene.

Materials: Merging Surfaces With Terrain (01:43)

If you have part of the terrain modeled in your imported model you can apply the 'landscape' material to seamlessly merge it with the Lumion terrain.

See also our Knowledge Base articles:

Materials: Using The Water Material (02:12)

Turn any surface into water. Customize the look of the water by setting the color, brightness, wave height, foam etc.

See also our Knowledge Base articles:

Materials: Waterfall Material (01:52)

Turn parts of your model into streaming water and waterfalls.

Materials: Wet Asphalt (01:48)

Using the wet asphalt material, easily add puddles of rain to your roads.

Materials: Glowing Materials (01:13)

Make a material glow, for example to create light bulbs and neon signs.

Materials: Make Material Metallic (01:36)

Adjusting material settings to turn a material into a metal.

Materials: Use Movie Clip As Texture (01:36)

Use a movie clip as texture, for example to use on display or television.

See also our Knowledge Base articles:

Movie Mode (26 Videos)

Creating videos in Lumion is easier than you think. In these tutorials you will learn how to create different scenes, camera paths and spice things up using effects.

Movie Mode: Creating A Camera Path (01:09)

Creating a camera path for your video.

See also our Knowledge Base articles:

Movie Mode: Add An Effect To A Clip (01:15)

How to add an effect to a clip.

Movie Mode: Add An Effect To The Whole Movie (01:45)

Add an effect to your entire video instead of a single clip.

Movie Mode: Changing The Speed Of A Clip (01:42)

Speed up or slow down camera motion to change the length of a clip.

Movie Mode: Scrubbing Through A Camera Path (01:03)

Scrubbing through a clip and a camera path.

Movie Mode: Insert New Photos Into Existing Clips (01:03)

Inserting new shots into a clip to alter a camera path.

See also our Knowledge Base articles:

Movie Mode: Editing Existing Clips (01:30)

Changing a clip by modifying an existing camera path.

See also our Knowledge Base articles:

Movie Mode: Level Camera (01:07)

Eye Level function in Edit Clip mode: This function allows you to set the camera position to eye level height above the Lumion terrain (or above imported models that are marked as a landscape). You need to set the eye level height once per camera keyframe.

See also our Knowledge Base articles:

Movie Mode: Animating Camera Zoom (01:11)

In a camera path you can also modify the focal length to create animated camera zoom.

Movie Mode: Working With Multiple Clips (01:54)

Create two or more clips and combine them into one video.

Movie Mode: View Clips And Movie In Theatre Mode (01:55)

Using theater mode from movie mode to fly through your movie scene with effects.

Movie Mode: Import A Video (00:59)

Insert a video clip file in the movie sequence. For example a prerendered intro or live footage.

Movie Mode: Import An Image (01:05)

Inserting a still image in between clips.

Movie Mode: Renaming Clips (01:16)

Each clip has a name so you can easily identify them. This tutorial shows you how to change this name.

Movie Mode: Rearranging Clips (01:37)

Change the order of your clips.

Movie Mode: Copy-Paste Movie Clip (01:10)

This function allows you to duplicate a clip in its entirety.

Movie Mode: Deleting A Clip (00:54)

Remove a clip from your video.

Movie Mode: Playback Clips Or Whole Movie (01:01)

Play back a single clip or play back your entire video, consisting of multiple clips, one played after the other.

Movie Mode: Multiple Movie Sequences (01:39)

If you want to make more than one film for your scene, then use the multiple movie clips sequences feature.

Movie Mode: Configuring Movie Export Settings (02:04)

How to use the movie export dialog and configure all settings before saving a video file.

See also our Knowledge Base articles:

Movie Mode: Rendering A Subsection (01:47)

How to render only a limited frame range of your video effectively cutting off the end and/or beginning.

See also our Knowledge Base articles:

Movie Mode: Render A Single Image From A Movie(01:08)

Rendering a single image file from a clip or video.

See also our Knowledge Base articles:

Movie Mode: Rendering Special Outputs(01:39)

Render a special output like material ID, light map or normal map to a single image.

See also our Knowledge Base articles:

Photo Mode (8 Videos)

In these tutorials you will learn how to render still images. Watch the videos to see how you can quickly store and recall camera stand points and save them to an image file.

Photo Mode: Creating Camera Presets (01:49)

Creating camera presets which you can render to an image or use in the editor to quickly set the camera position.

See also our Knowledge Base articles:

Photo Mode: Rendering Still Images (01:18)

Using Photo mode to quickly snap images from your scene.

Photo Mode: Render Photo Set (01:16)

Render all camera presets in the photo strip.

Photo Mode: Individual Effect Stack For Each Photo (02:12)

Every camera preset has its own effect stack.

Photo Mode: Hyperlight® 2 (01:20)

Use Hyperlight® 2 to enhance the lighting in your still images. Hyperlight® 2 is available for photos at email (1280x720), desktop (1920x1080), print (3840x2160) and poster (7680x4320) resolution.

Photo Mode: Modify Scenes While Editing Stills (01:46)

Use Hyperlight® 2 to enhance the lighting in your still images. Hyperlight® 2 is available for photos at email (1280x720), desktop (1920x1080), print (3840x2160) and poster (7680x4320) resolution.

Photo Mode: Using Hotkeys To Create And View Camera Presets (01:49)

Create camera presets and view camera preset with hotkeys in build mode.
To create a preset use [Ctrl]+[1], [2], [3] etc. Use [Ctrl]+[1],[2],[3] etc to view camera presets.

Panorama Mode (12 Videos)

Creating 360 panoramas for MyLumion and VR  in Lumion is easier than you think. In these tutorials you will learn how to create viewpoints, spice things up using effects and how to get the panoramas on your Gear VR or Oculus Rift.

Panorama Mode: Create Panorama Viewpoints (01:39)

Create 360 panorama viewpoints you can output for VR devices like the GearVR and Oculus Rift or view online.

See also our Knowledge Base articles:

Panorama Mode: Additional Panorama Camera Functions (01:32)

Enable showing other waypoints, set the camera eye level horizontal, set the camera height or set the camera at eye level.

Panorama Mode: Rearranging Panorama Viewpoints (01:02)

Rearrange panorama viewpoints in any order you like.

See also our Knowledge Base articles:

Panorama Mode: Applying Effects To Panoramas (01:46)

How to add effects to 360 panoramas for MyLumion and VR. Not all effects are available for panoramas.

Panorama Mode: Render For Generic VR Devices (01:27)

Make 360 VR panorama renders you can view on generic VR Devices and use with other viewers.

See also our Knowledge Base articles:

Panorama Mode: Advanced Settings VR Panorama (01:08)

Advanced render settings for VR panoramas. Set a custom Eye to Eye distance (IPD) and adjust the amount of horizontal slices. More slice increases the render time.

Panorama Mode: How To View On Oculus Rift (02:08)

How to view your VR renders on the Oculus Rift. Download the Oculus 360 photos app, copy you renders to the OculusPhotos folder and start the Oculus 360 photos app.

Panorama Mode: Copy Gear VR Panorama to Your Phone 1st time (01:19)

Copy Gear VR panoramas to your phone the first time.

See also our Knowledge Base articles:

Effects (76 Videos)

Simple effects allow you to do the things you can do most video editing programs. There are other effects however which allow you to do amazing things with relative ease. Watch these tutorials to find out what's possible and how to get the effect you want.

Actions

Effects: Working With Multiple Effects (01:56)

You can add multiple effects on top of each other, the effect stack, to create all kinds of new looks.

Effects: Change Order Effects (01:03)

Rearrange the order of the effects in the effects stack.

Effects: Copy-Paste Effect Settings (01:27)

Copy the settings of an effect and apply it to the same effect on another clip, photo or panorama to achieve the same result.

Effects: Copy-Paste The Effect Stack (01:29)

Copy a combination of effects, the effect stack, to apply it to another movie, clip, image or panorama.

Effects: Save-Load The Effect Stack (01:45)

Save an effect stack so it can be reused later in other projects or keep it as a backup.

See also our Knowledge Base articles:

Effects: Hide-Unhide Effects (01:20)

Hide an effect to disable it in the effect stack. The hidden effect isn't used in the render. Unhide the effect to enable it again.

Effects: Remove Effects (01:01)

Remove an effect from the effect stack.

World Effects

Effects: Using The Shadow Effect (02:24)

This effect allows to adjust all aspects of shadows in a scene. A bigger shadow range is good for big scenes while a small shadow range will give you more resolution for smaller scenes. The light in shadows comes from the sky, this light has a bluish tint. You can increase this bluish tint or remove it completely or you can set the shadow to interior. Omnishadows enhances small details in the geometry and materials. Shadow error correction allows you to reduce shadow errors caused by two pieces of the model being very close to each other. Create sharp detailed shadows using the sun shadow detail feature.

Effects: Using The Contrail Effect (01:41)

Contrails are white lines in the sky caused by engine vapor of airplanes.

Effects: Using The Water Effect (00:57)

This effect makes it possible to turn the ocean on or off. You can also make it look like you are under water.

Effects: Global Illumination - Sun Light (01:28)

Global illumination bounces light off surfaces back onto the environment. For example a red carpet would reflect red light on to the ceiling when it is hit by sunlight. Configure the Global Illumination effect so sunlight bounces off materials.

See also our Knowledge Base articles:

Effects: Global Illumination - Spotlights (01:16)

How to configure the settings of the Global Illumination effect so light from spotlights bounces off materials.

See also our Knowledge Base articles:

Effects: The Reflection Effect (01:52)

With this effect you can create 100% accurate reflections on planar surfaces like floors, glass and water.
Speedray Reflections adds (less accurate) reflection to all surfaces, which offer the opportunity to massively improve image quality with little extra render time. Reflective surfaces are automatically improved at the flick of a switch.

See also our Knowledge Base articles:

Effects: Sun Study Effect (02:11)

This effect allows you to place the sun based on geo coordinates and time parameters. Recreate lighting conditions anywhere on the world at any given time.

See also our Knowledge Base articles:

Effects: Using The Moon Effect (01:52)

Manually set the position and size of the moon.

See also our Knowledge Base articles:

Effects: Autumn Generator Effect (01:48)

This effect allows you to quickly manipulate vegetation colors. You can use it either to bring more variation to the colors or push the sliders all the way to create amazing autumn landscapes.

Effects: Autumn Generator Effect - Reset Foliage Color (00:56)

Apply the autumn generator in photo, movie or panorama mode and use the default values to reset the foliage color. Use this if you have used (and deleted) the autumn generator effect before in your scene.

Weather Effects

Effects: Configuring The Cloud Effect (02:29)

Animate the clouds to speed them up or slow them down. Modify their appearance or choose one of the presets.

See also our Knowledge Base articles:

Effects: Using The Fog Effect (01:32)

Fog can be configured to have a different density, drop-off and color.

Effects: The Volume Clouds Effect (02:17)

Volume clouds adds a special layer of clouds which sits right between the objects or landscape in your scene. You can even fly through clouds with this effect.

See also our Knowledge Base articles:

Effects: Foliage Wind Effect (01:11)

Increase or decrease the extent that trees and plants sway with the wind.

Effects: Using The Horizon Cloud Effect (00:54)

The horizon cloud effect allows you to add some clouds at the horizon.

See also our Knowledge Base articles:

Effects: Volumetric Sunlight Effect (01:35)

Applying the volumetric sunlight effect.

Objects Effects

Effects: The Move Effect (01:24)

An effect to make very basic movement animations.

See also our Knowledge Base articles:

Effects: The Advanced Motion Effect (01:49)

Advanced movement allows you to create curved animation paths for items.

See also our Knowledge Base articles:

Effects: Mass Movement (01:52)

Animate a group of people and/or vehicles by defining one or more paths. Filter which object categories (people, vehicles and imported objects) are used by the defined path. Set the speed for the vehicles and toggle the direction of the movement on a path.

See also our Knowledge Base articles:

Effects: Mass Movement - Multiple Paths (01:56)

Create multiple paths with the Mass Movement effect to create complex traffic scenarios.

Effects: Mass Movement - Curved Paths (01:52)

Add multiple nodes to create complex mass movement paths. Set smoothness for nodes to create curved paths.

Effects: Mass Movement - Solve Path Errors (01:40)

Solve errors in a Mass Movement path by moving path nodes, decreasing path width or decreasing the smoothness percentage of a path node.

Effects: Use The Sky Drop Effect (01:36)

Make certain objects drop from the sky and make them bounce into your video.

See also our Knowledge Base articles:

Effects: The Sound Effect (01:42)

Use this effect to add a soundtrack, for example background music, to your movie.

Effects: Animate Spotlight Colors (02:28)

Animate the color of spotlights.

Camera Effects

Effects: The Motion Blur Effect (02:28)

Fast moving blur effect to enhance the sense of speed. This effect also creates the illusion of a more fluid motion at low frame rates.

Effects: The Depth Of Field Effect (01:48)

Depth-Of-Field simulates the limitation of a real world camera, causing objects of different distance to be in or out of focus.

Effects: The Lens Flare Effect (01:39)

The lens flare simulates the effect in real world cameras caused by bright spots in the image.

Effects: The Near Clip Plane Effect (00:57)

Change the minimum distance at which objects are drawn.

See also our Knowledge Base articles:

Effects: The Fish Eye Effect (00:41)

Add a distortion to the images similar to filming through a wide angle lens.

Effects: The Handheld Camera Effect (01:50)

The handheld camera effect makes it look like your shots are filmed by holding a camera.

See also our Knowledge Base articles:

Effects: The Exposure Effect (01:19)

Exposure allows you to darken or lighten the image.

Effects: Two Point Perspective Effect (01:00)

The two point perspective effect forces vertical lines to be drawn vertically on screen.

Effects: The Stereoscopic Settings Effect (01:13)

3D output for side-by-side stereoscopic 3D playback. This effect can only be applied to the entire movie and doesn't work for 'single shot' renders.

See also our Knowledge Base articles:

Style Effects

Effects: Using The Fade In And Out Effect (01:59)

This allows you to fade the beginning or end of a clip to black, white or blur the image. It is possible to apply this effect to a clip or to the entire movie or both.

Effects: The Bloom Effect (01:02)

Bloom adds a bright, glow effect to your images.

Effects: The Overlay Image Effect (01:29)

A simple method to add a watermark or logo to your images. But it's possible to use any image with transparency.

Effects: The Overlay Image Effect (01:29)

A simple method to add a watermark or logo to your images. But it's possible to use any image with transparency.

Effects: The Sharpness Effect (00:56)

Artificially sharpen your images using this filter.

Effects: Using The Selective Saturation Effect (01:34)

Turn your images into black and white, with the exception of one color.

Effects: The Color Correction Effect (01:38)

Change things like saturation, gamma, brightness and contrast.

Effects: Titles Effect (01:38)

Use the Titles effect to add a title or text to your movie or clip.

Effects: Titles Effect - Add Logo (01:26)

Add a logo to your title or text.

Effects: Titles Effect - Change Title Font (01:04)

Change the font used in your title or text.

Effects: Titles Effect - Change Title Sub Color (01:20)

Adjust the sub-color of your title or text.

Effects: Titles Effect - Change Title Style (01:43)

Change the style of your title or text.

Effects: Titles Effect - Change Title Transition (02:13)

Change the transition animation of your title or text.

Effects: Using Analog Color Lab (01:11)

Use the Analog Color Lab effect to tweak color shades and instantly change the feel of a scene.

Artistic Effects

Effects: Using The Vignette Effect (01:12)

Softly fade the edges of your images to a darker color.

Effects: The Noise Effect (00:57)

Add noise to your video or image.

Effects: The God Rays Effect (01:18)

This effect shows rays radiating from the sun.

Effects: The Chromatic Aberrations Effect (01:06)

The Chromatic Aberrations feature adds a rainbow fringe and distortion effect commonly seen in real world cameras.

Effects: The Bleach Effect (00:53)

The bleach effect creates a more washed out, desaturated look.

Effects: Using The Broadcast Safe Effect (00:51)

Limit the range of your colors so they are safe for TV broadcasting. Choose between NTSC or PAL.

Effects: Highlight Material Effect (01:13)

Highlight a surface in your movie or clip.

Effects: The Styrofoam Effect (01:25)

Using the Styrofoam Effect to make renders in style of a maquette.

Sketch Effects

Effects: The Painting Effect (01:42)

Use the painting effect to make your images or video look like paintings.

Effects: The Watercolor Effect (01:46)

Change your images so that they look like they were painted using water colors.

Effects: The Sketch Effect (01:49)

Change your images so they look like they are drawn by pencil.

Effects: The Manga Effect (01:45)

Add the Manga effect to your video or image to give your renders the look of a printed comic.

Effects: The Cartoon Effect (01:20)

Add a cartoon effect to your video or image.

Effects: The Oil Painting Effect (01:06)

Make your render look like an oil painting. Configure the brush, style and amount of detail to adjust the look.

Effects: Using The Blueprint Effect (01:18)

Use the Blueprint effect to make your scene look like a blueprint drawing and then animate it to gradually turn your blueprint into the final render.

Effects: The Pastel Sketch Effect (01:18)

Turn your render into a pastel sketch. Choose between multiple presets and adjust it if needed.

See also our Knowledge Base articles:

Tips And Tricks (16 Videos)

Below you will find an amazing treasure of tips and tricks. It helps if you already know your way around Lumion and these tutorials are intended for people who want to get that little bit extra from Lumion.

Tips And Tricks: Exporting Project To A File (01:31)

If you need to share your project to someone else or you want a backup you can save your project to a file. All content, materials, camere presets, movie clips etc. in your scene are collected and stored in this file

See also our Knowledge Base articles:

Tips And Tricks: Importing Project From A File In New Scene (01:44)

Watch this tutorial how to load a project from a file.

Tips And Tricks: Force Placing Objects On The Ground [G] (00:58)

Press [G] to force placing models on the terrain and ignore any other models under the mouse.

See also our Knowledge Base articles:

Tips And Tricks: Quick Move Items From Different Types [F12] (01:08)

In place mode you can only move objects within a selected category. By pressing [F12] you can move objects of any type.

See also our Knowledge Base articles:

Tips And Tricks: Hotkeys For Model Sizing, Movement and Rotation (01:31)

Use [H] to alter height. [R] to alter rotation and [L] to change size.

See also our Knowledge Base articles:

Tips And Tricks: Lock Movement To An Axis (01:15)

By pressing [N] or [M] in Move (or Advanced Move effects), while moving objects, you constrain objects so that they only move along the X or Z axis.

See also our Knowledge Base articles:

Tips And Tricks: Turning Off Angle Snapping While Rotating (01:11)

Normally angles are snapped to 90, 180 degrees and so on. By holding [Shift] while rotating snapping to these angles is disabled.

See also our Knowledge Base articles:

Tips And Tricks: Align Car On A Slope [F] (00:58)

To align an object like a car to the underlying surface you can press the [F] key while moving. This a great feature for placing items on a sloped driveway for example.

See also our Knowledge Base articles:

Tips And Tricks: Quickly Rotate Items To Face The Same Target [K] (01:10)

Press the [K] key while rotating to make all selected objects look at the mouse location.

See also our Knowledge Base articles:

Tips And Tricks: Typing In Coordinates [Move Mode] (01:43)

Instead of moving objects with your mouse you can also change their world coordinate by typing different values. The same can be done for adjusting the size or orientation.

See also our Knowledge Base articles:

Tips And Tricks: Quickly Set Eye Level Horizontal (00:44)

To quickly level the camera you can press [Ctrl]+[H] to set the pitch angle of the camera to zero.

See also our Knowledge Base articles:

Tips And Tricks: Preview Spotlight Shadows Optimized For Accuracy [F8] (00:44)

Press [F8] to quickly preview shadows for all spotlights shadows set to optimized for accuracy in the scene.

See also our Knowledge Base articles:

Tips And Tricks: Autosave Explained (01:26)

Lumion always saves your project to autosave when opening another scene.

See also our Knowledge Base articles:

Tips And Tricks: Make Accurate Slider Adjustments (01:32)

Sometimes you want to adjust sliders by very small increments. By pressing [Shift] while dragging a slider you greatly increase its accuracy.

See also our Knowledge Base articles:

Tips And Tricks: Select Items Which Share Their Position (01:36)

When you have multiple items on the same position you can cycle between them by hold your mouse cursor on the object icon and use [Up] and [Down] key.

See also our Knowledge Base articles:

Tips And Tricks: Placing Items With Randomized Sizes [V] (00:47)

Quickly place items of different size by pressing [V] while placing new items.

See also our Knowledge Base articles:

Hotkeys And Shortcuts (5 Videos)

Below you will find extended tutorials which demonstrate how to use hotkeys and keyboard shortcuts in Lumion.

08.03 Hotkeys Object Model (03:28)

Hotkeys Object Model

08.04 Hotkeys Object-Place Mode (02:18)

Hotkeys Object-Place Mode

08.05 Hotkeys Object-Move Mode (04:00)

Hotkeys Object-Move Mode

  Index

 


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©2017 Act-3D B.V. Product information and specifications are subject to change and provided by Act-3D, B.V. “as is”, without any warranty of any kind, either express or implied. All trademarks are the property of the respective trademark owners. For more information click here.